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- animations
- {
- $path models/human/animation
-
- //========================
- // Reload
- //========================
- pistol_reload viewmodel/pistol/reload_colt.skc crossblend 0.3
- {
- server
- {
- first reloadweapon // tell the weapon that we're reloading
- 0 attachmodel models/ammo/colt_clip.tik tag_weapon_left // put the ammo clip in the left hand
- 25 weaponcommand mainhand clip_fill // put the clip ammo into the gun
- 40 removeattachedmodel tag_weapon_left 0 models/ammo/colt_clip.tik // remove the clip model from the left hand
- }
- }
-
- p38_reload viewmodel/pistol/reload_p38.skc crossblend 0.3
- {
- server
- {
- first reloadweapon // tell the weapon that we're reloading
- 0 attachmodel models/ammo/p38_clip.tik tag_weapon_left // put the ammo clip in the left hand
- 25 weaponcommand mainhand clip_fill // put the clip ammo into the gun
- 40 removeattachedmodel tag_weapon_left 0 models/ammo/p38_clip.tik // remove the clip model from the left hand
- }
- }
-
- histandard_reload viewmodel/pistol/reload_hp.skc crossblend 0.3
- {
- server
- {
- first reloadweapon // tell the weapon that we're reloading
- 0 attachmodel models/ammo/silencedpistol_clip.tik tag_weapon_left // put the ammo clip in the left hand
- 25 weaponcommand mainhand clip_fill // put the clip ammo into the gun
- 40 removeattachedmodel tag_weapon_left 0 models/ammo/silencedpistol_clip.tik // remove the clip model from the left hand
- }
- }
-
-
- //========================
- // Webley Revolver
- //========================
-
- webley_reload_start viewmodel/webley/webley_reload_start.skc crossblend 0.1
- {
- server
- {
- first reloadweapon // tell the weapon that we're reloading
- }
- }
- webley_reload_loop viewmodel/webley/webley_reload_single.skc crossblend 0
- {
- server
- {
- first weaponcommand mainhand anim reload_single
- 5 weaponcommand mainhand clip_add 1 // put a single shell into the gun
- }
- }
- webley_reload_end viewmodel/webley/webley_reload_end.skc crossblend 0.0
- {
- server
- {
- first weaponcommand mainhand anim reload_end
- }
- }
-
-
- //========================
- // Nagant Revolver
- //========================
-
- nagantrev_reload_start viewmodel/nagantrev/reload_start.skc crossblend 0.1
- {
- server
- {
- first reloadweapon // tell the weapon that we're reloading
- 11 weaponcommand mainhand attachtohand offhand // attach the weapon to the left hand
- }
- }
- nagantrev_reload_loop viewmodel/nagantrev/reload_loop.skc crossblend 0
- {
- server
- {
- first weaponcommand mainhand anim reload_single
- 0 attachmodel models/ammo/nagant_pistol_shell.tik tag_weapon_right
- 6 weaponcommand mainhand clip_add 1 // put a single shell into the gun
- 6 removeattachedmodel tag_weapon_right 0 models/ammo/nagant_pistol_shell.tik // remove the clip model from the right hand
- }
- }
- nagantrev_reload_end viewmodel/nagantrev/reload_end.skc crossblend 0.0
- {
- server
- {
- first weaponcommand mainhand anim reload_end
- 9 weaponcommand mainhand attachtohand mainhand // reattach the weapon to the right hand
- }
- }
-
- //========================
- // Walking/Cautious
- //========================
- pistol_stand_walk_fwd weapon_pistol/walks_runs/pistol_alert_walk_forward.skc deltadriven crossblend 0.2 //autosteps_walk
- pistol_stand_walk_back weapon_pistol/walks_runs/pistol_alert_walk_backwards.skc deltadriven crossblend 0.2 //autosteps_walk
- pistol_stand_walk_left weapon_pistol/walks_runs/pistol_alert_walk_left.skc deltadriven crossblend 0.2 //autosteps_walk
- pistol_stand_walk_right weapon_pistol/walks_runs/pistol_alert_walk_right.skc deltadriven crossblend 0.2 //autosteps_walk
-
- //========================
- // Jogging/Relaxed
- //========================
- pistol_stand_run_fwd weapon_pistol/walks_runs/jog_pistol.skc deltadriven crossblend 0.2 autosteps_run
- pistol_stand_run_back weapon_pistol/walks_runs/pistol_run_back.skc deltadriven crossblend 0.2 autosteps_run
- pistol_stand_run_left weapon_pistol/walks_runs/pistol_run_left.skc deltadriven crossblend 0.2 autosteps_run
- pistol_stand_run_right weapon_pistol/walks_runs/pistol_run_right.skc deltadriven crossblend 0.2 autosteps_run
-
- //========================
- // Standing
- //========================
-
- // pistol_stand_idle viewmodel/pistol/coltpose.skc crossblend 0.3
- pistol_stand_idle1 weapon_pistol/curious/pistol_stand_curious(basic_loop).skc weight 1 crossblend 0.2 weight 1.0
- pistol_stand_idle2 weapon_pistol/curious/pistol_stand_curious(twitch).skc weight 1 dontrepeate
-
- //========================
- // Crouching
- //========================
- // pistol_crouch_idle viewmodel/pistol/crouch_coltpose.skc crossblend 0.2
- pistol_crouch_idle weapon_pistol/pistol_crouch_idle.skc crossblend 0.2
-
- pistol_crouch_walk_fwd weapon_pistol/walks_runs/pistol_crouch_walk_forward.skc //autosteps_walk
- pistol_crouch_walk_back weapon_pistol/pistol_crouch_walk_backwards.skc //autosteps_walk
- pistol_crouch_walk_left weapon_pistol/walks_runs/pistol_crouch_walk_left.skc //autosteps_walk
- pistol_crouch_walk_right weapon_pistol/walks_runs/pistol_crouch_walk_right.skc //autosteps_walk
-
- pistol_crouch_run_fwd weapon_pistol/walks_runs/pistol_crouch_run.skc crossblend 0.2 autosteps_run
- pistol_crouch_run_back weapon_pistol/walks_runs/pistol_crouch_run_back.skc crossblend 0.2 autosteps_run
- pistol_crouch_run_left weapon_pistol/walks_runs/pistol_crouch_run_left.skc crossblend 0.2 autosteps_run
- pistol_crouch_run_right weapon_pistol/walks_runs/pistol_crouch_run_right.skc crossblend 0.2 autosteps_run
-
- //========================
- // Pistol Firing
- //========================
- pistol_stand_fire viewmodel/pistol/tps_fire_colt.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
- pistol_stand_run_fire viewmodel/pistol/tps_fire_colt.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
- pistol_crouch_fire viewmodel/pistol/tps_fire_colt.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
- pistol_crouch_run_fire viewmodel/pistol/tps_fire_colt.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
-
- //========================
- // Silenced Pistol Firing
- //========================
- pistol_silenced_stand_fire viewmodel/pistol/tps_fire_hp.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
- pistol_silenced_stand_run_fire viewmodel/pistol/tps_fire_hp.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
- pistol_silenced_crouch_fire viewmodel/pistol/tps_fire_hp.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
- pistol_silenced_crouch_run_fire viewmodel/pistol/tps_fire_hp.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
-
- //========================
- // Pistol Whip
- //========================
- pistol_butt1 viewmodel/pistol/pistolwhip1.skc random
- {
- server
- {
- // moved to match the animation
- // 3 fire mainhand secondary
- 6 fire mainhand secondary
- }
- client
- {
- entry sound pistol_whip // the swish sound.
- }
- }
-
- pistol_butt2 viewmodel/pistol/pistolwhip2.skc random
- {
- server
- {
- // moved to match the animation
- // 3 fire mainhand secondary
- 6 fire mainhand secondary
- }
- client
- {
- entry sound pistol_whip // the swish sound.
- }
- }
-
- //========================
- // Raise
- //========================
- pistol_stand_raise viewmodel/pistol/tps_pullout_colt.skc
- {
- server
- {
- first activatenewweapon lefthand
- }
- client
- {
- enter sound snd_pistol_pullout
- }
- }
- pistol_crouch_raise viewmodel/pistol/tps_pullout_colt.skc
- {
- server
- {
- first activatenewweapon lefthand
- }
- client
- {
- enter sound snd_pistol_pullout
- }
- }
-
- //========================
- // Lower
- //========================
- pistol_stand_lower viewmodel/pistol/tps_putaway_colt.skc
- {
- server
- {
- last deactivateweapon righthand
- }
- client
- {
- enter sound snd_pistol_putaway
- }
- }
- pistol_crouch_lower viewmodel/pistol/tps_putaway_colt.skc
- {
- server
- {
- last deactivateweapon righthand
- }
- client
- {
- enter sound snd_pistol_putaway
- }
- }
-
- //========================
- // Jumping & Falling
- //========================
- pistol_jump_takeoff viewmodel/pistol/pistol_jump_start.skc crossblend 0.1
- {
- server
- {
- first ai_event footstep
- }
- client
- {
- first footstep "Bip01 R Foot" run
- }
- }
- pistol_jump_run_takeoff viewmodel/pistol/pistol_jump_start.skc crossblend 0.1
- {
- server
- {
- first ai_event footstep
- }
- client
- {
- first footstep "Bip01 R Foot" run
- }
- }
- pistol_fall viewmodel/pistol/pistol_jump_loop.skc crossblend 0.2
- pistol_land viewmodel/pistol/pistol_jump_end.skc crossblend 0.1
- {
- client
- {
- first landing
- }
- }
- pistol_land_hard viewmodel/pistol/pistol_jump_end.skc crossblend 0.1
- {
- client
- {
- first landing
- }
- }
-
-
- //------------------
- // PAIN ANIMATIONS//
- //------------------
- $path models/human/animation
-
- //Stand//
- pistol_stand_hit_head weapon_pistol/minor_pain/pistol_stand_hit_head.skc autosteps_walk
- pistol_stand_hit_uppertorso01 weapon_pistol/minor_pain/pistol_stand_hit_head.skc random autosteps_walk
- pistol_stand_hit_uppertorso02 weapon_pistol/minor_pain/pistol_stand_hit_torso.skc random autosteps_walk
- pistol_stand_hit_lowertorso weapon_pistol/minor_pain/pistol_stand_hit_lowertorso.skc autosteps_walk
- pistol_stand_hit_back weapon_pistol/minor_pain/pistol_stand_hit_lowerback.skc autosteps_walk
- pistol_stand_hit_rarm weapon_pistol/minor_pain/pistol_stand_hit_rarm.skc autosteps_walk
- pistol_stand_hit_larm weapon_pistol/minor_pain/pistol_stand_hit_head.skc autosteps_walk
- pistol_stand_hit_leg weapon_pistol/minor_pain/pistol_stand_hit_leg.skc autosteps_walk
-
- //Crouch//
- pistol_crouch_hit_head weapon_pistol/minor_pain/pistol_crouch_hit_head.skc autosteps_walk
- pistol_crouch_hit_uppertorso01 weapon_pistol/minor_pain/pistol_crouch_hit_torso.skc random autosteps_walk
- pistol_crouch_hit_uppertorso02 weapon_pistol/minor_pain/pistol_crouch_hit_front.skc random autosteps_walk
- pistol_crouch_hit_lowertorso weapon_pistol/minor_pain/pistol_crouch_hit_front_flyback.skc autosteps_walk
- pistol_crouch_hit_back weapon_pistol/minor_pain/pistol_crouch_hit_torso.skc autosteps_walk
- pistol_crouch_hit_rarm weapon_pistol/minor_pain/pistol_crouch_hit_front.skc autosteps_walk
- pistol_crouch_hit_larm weapon_pistol/minor_pain/pistol_crouch_hit_front_flyback.skc autosteps_walk
- pistol_crouch_hit_leg weapon_pistol/minor_pain/pistol_crouch_hit_front_flyback.skc autosteps_walk
- }
-